I am a Digital Media Game Arts student specializing in Game Development, complex 3D modeling, and Animation. I love bridging art and code whether I'm writing GLSL shaders, scripting game logic, or designing parametric generative models.
ConnectI am a Digital Media Game Arts student at York University with a "digital-to-physical" mindset. My work spans complex game mechanics, 3D asset fabrication, and full-stack web development, allowing me to bridge the gap between artistic animation principles and the engineering precision required for physical manufacturing.
I have developed a rigorous command of the 3D pipeline and game engine implementation. Whether I am rigging and animating characters in Maya, utilizing Rhino 8 for exact NURBS modeling, or building complex vehicle physics and atmospheric level designs in Unreal Engine 5, I am equipped to adapt to any stage of a production workflow.
Complementing my technical skillset is a strong foundation in operational leadership. Having managed daily operations, safety compliance, and scheduling for a team of over 100 staff members as a Rides Department Supervisor, I bring the discipline and organization needed to be a highly reliable collaborator on complex technical projects.
A high-paced action shooter meets farming simulator. Born from a game jam prompt to "combine hated genres," players must defend their farm against hordes of enemies, using dropped ammo as seeds to regrow their lifeblood crops.
View Details
An Unreal Engine 5 racing game where players balance speed and handling to set records. Features complex drifting, pitch/roll controls, and strategic boost mechanics.
View Details
A narrative-driven adventure built in UE5. Players navigate maze-like castle grounds, defeat gnomes, and explore deep mines to uncover the truth behind a kingdom's madness.
View Details
A fully rendered animation featuring a flying dragon landing and walking toward a mountain cave. Modeled, rigged, and animated from scratch utilizing advanced techniques.
View Details
Recreated a realistic basketball shooting motion using real-life video as reference footage. Implemented HumanIK rigging and applied precise manual keyframing.
View Details
Developed a dynamic animation demonstrating the core principles of squash and stretch, utilizing precise manual keyframing to achieve realistic motion and timing.
View Details
A highly detailed "Digital Clone" of a DJI Mini 2 Drone created in Rhino 8. Focuses on the transition from conceptual digital files to precise 3D objects using NURBS modeling.
A sleek 3D yacht model generated using a simple sketch as a reference for a video game asset. Demonstrates a mastery of user-generated forms and intricate geometries.
A foundational 3D modeling project focusing on hard-surface mechanical design. Utilized sculpting and mapping to create a detailed drone asset.
A complex organic modeling project. Focused on establishing strong topology and anatomy for a mythical creature utilizing advanced 3D sculpting techniques.
An expansion of the base dragon model focusing heavily on visual fidelity. Applied intricate 3D shading and texture mapping to bring the creature's scales to life.
A round-based number guessing web game testing mathematical intuition. Features server-side logic, dynamic difficulty scaling, and automated win-streak tracking.
View Details